Worldbuilding Wager

What is it?
Worldbuilding Wager is a game designed by the owner of the Conlangers of Color discord server to be played as part of the Coloria project. If you were part of previous versions of Coloria, this is an expansion on the old Worldbuilding Wager game (the old game still exists as the Tempt Fate option).

Make sure you give the game permission to run the first time you open it.



How does it work?
Countries are assigned scores and given a list of available actions to execute. Actions can affect the scores of your own country and other countries!

You must first Apply to join the Coloria Wiki. Once you are accepted into the project your country will be added to the game by the Game Master and other players can interact with your country and may affect your score. The Game Master will assign Country Stats based on whatever information is available about the country, so the more detail you include in your application the better your score will probably be!

When your country is added to the game you will receive a Country Code. The Country Code is your executive control; it allows you to play the game which determines part of your lore/history, and allows the game to track your turns and scores.

What do the Country Scores and Country Stats mean?
Each country has a Country Score which is the weighted total of its Country Stats. The Country Score is a structured way of judging which countries are more developed than others, identifying superpowers, and providing checks and balances for country activity. It also adds some fun competition! Country Scores are publicly visible on the Scoreboard. To view the Scoreboard, run the /country command in one of the Coloria 3.0 chat channels and select the scoreboard option.

Each country's currency is also weighted according to Country Stats against the Colo. The Colo is the standard international currency which operates on the gold standard, where 10 Colo is equivalent in value to 1 gram of pure gold. (For reference, this would be about $100 US if adjusted for inflation.) The currency rates should be taken into consideration and used in trades and other international relations. Currency values and conversion calculations are publicly accessible.

Country Stats are based on a country's history, population, government and military styles, geographical location, etc and are increased and decreased by game results and out-of-game official actions. Country Stats are private and you have to input your Country Code to view them. Trade Dominance - Increased by trade agreements, port and trade hub landmarks, and strong export economy. Decreased by betraying alliances and dishonest trade practices. Morale - Increased by good leadership, political peace, and positive propaganda. Decreased by weak leadership, civil unrest, and terrorism. Health & Wellness - Increased by strong food production, high technology level, and good healthcare. Decreased by disease, primitive technology, and widespread poverty. Military Strength - Increased by population growth, military prioritization, and geographical isolation. Decreased by political decentralization and war. Food Production - Increased by access to resources, agricultural technology, and food storage. Decreased by famine/drought/blight, and unsustainable farming practices. Technology Level - Increased by trade agreements and scientific advancement. Decreased by cultural isolation and suppression of science.

What is the World News?
The World News is the complete and publicly visible record of each Action executed by all countries. It serves as an international historical record, and you are responsible for checking the World News regularly to address any proposed trades, proposed alliances, or military actions aimed at your country. It is important to remember that each executed Action is immediately and permanently recorded; be certain before you complete an action!

In #meta-chat or #rp-gameplay, run the slash command /worldnews in order to get the link to the World News. You can view on desktop or mobile.

How do I play?
In the #gameplay thread, run the slash command /startturn in order to officially start your turn and get the game link. Once you are done, run /endturn.

Each player is given 20 turns per in-game decade (irl month). Playing Tempt Fate will use 5 turns each time. Checking stats, accepting/rejecting a trade, and accepting/rejecting an alliance do not use any turns. Each other Action uses one turn each time. It is up to you how your country distributes its turns each decade, and you are not required to use all of your country's turns, but each country must Tempt Fate at least once per decade (irl month).

Once you have taken your turn(s), do a writeup of your results and include them in your country's wiki. Use the game to fill out your country's history!

Playing on Desktop
Note: You must select the desktop option to access the full version of the game.
 * 1) Enter your Country Code, and select a Primary Action.  You will not be able to see your Country Code once you have entered it.  It is masked deliberately.
 * 2) Follow any onscreen instructions and fill in all necessary information.
 * 3) If you selected "tempt fate", click the TEMPT FATE button; if you selected any other Action, click the PLAY button.  It is recommended that you click CHECK before clicking PLAY to ensure that everything is entered correctly.
 * 4) Your results will be recorded to the World News and you will have to write the results of your Actions into your country's lore.

Each Action has a different effect:
 * Tempt Fate - This option will use a random dice roller to produce an event or series of events that you must write into the lore on your country's wiki. Each country must Tempt Fate at least once per in-game decade (irl month).
 * Trade Deals - Your country can propose a trade deal, or accept/reject trades that other countries have proposed. You must include which country you are dealing with, and the details of the deal (if proposing).
 * Alliances - Your country can propose an alliance, or accept/reject alliances that other countries have proposed. You must include which country you are allying with, and the details of the alliance (if proposing).
 * Military Actions - Your country can execute a variety of military actions against and for other countries. Read more about military actions here.
 * Send communication - Use this to send an official communication between countries (personal communications can be sent in the #rp-gameplay channel). You must include the text of the message.

On the desktop version, you also have the option to use the additional game features:
 * Your country's score, stats, and currency strength will be displayed once you enter your Country Code.
 * The map viewer shows you each country and its landmarks, useful for military strategy among other thigns.
 * The currency converter allows you to compare the strength of each currency against each other and the Colo, especially useful for trade deals.
 * You can also leave anonymous suggestions for bug fixes or new features.

Playing on Mobile
It is highly recommended that you use the desktop option to play the full version of the Worldbuilding Wager game whenever possible. The mobile version does not update live, does not offer non-scoring options (checking stats, viewing maps, currency converter), and does not check for completeness or correctness.

For accessibility, there is a mobile-friendly interface that allows players to execute official actions when they don't have access to desktop. This version is a limited-functionality form where intended actions can be submitted to the Game Master, who will then play the turn in the full version to record the turn to the World News. That means these actions may or may not happen live as soon as they are submitted, like they would in the full version.

The mobile version allows you to make trade deals and alliances, execute military actions, and send communications. You will not be able to check your stats, view maps, or convert currencies, but these things can be done in #meta-chat or #rp-gameplay using the Coloria bot.