Wage War

Military Actions
One of the options in the Worldbuilding Wager game is Military Actions. Use the map viewer to choose a country, city, or landmark to specify in the details.



You will choose from a variety of actions:
 * Invade a country
 * Protect a country while it is currently under attack
 * Disseminate propaganda against a country
 * Disseminate propaganda in favor of a country
 * Launch a terrorist attack on a country
 * Wage war against a country



Wage War
Choose an attack style based on your and your opponent's country and culture information. Attacking another country will affect both country's scores!



Melee
Melee-style fighting involves a direct, close range attack. Melee battles tend to incur high casualty and injury rates, but are generally quick and decisive.

Best for physically strong, well-trained military forces with large numbers and plenty of resources. Worst for small militaries made up of untrained citizens.

Guerrilla
Guerrilla warfare requires relatively little face-to-face combat. This fighting style involves small, stragic attacks using a highly mobile force, and evens the playing field against a stronger opponent.

Best for small, maneuveralble military forces with a home-court advantage. Worst for large militaries that take a long time to organize and move.

Firepower
The use of firepower is an effective way to deal damage to your enemy while reducing your own loss of life. This fighting style requires a significant amount of resources and usually well-trained fighters.

Best for decently sized militaries with skilled archers, lots of artillery, and/or advanced war machines. Worst for unskilled militaries or militaries relying on physical strength/hand-to-hand fighting style.

Sabotage
Sabotage is a great way to cripple your opponent while avoiding actual combat. This often includes damaging crops and vital facilities, disrupting public services, and infiltrating enemy forces.

Best for small or scattered military forces, and non-military agents. Worst for nations that are geographically very isolated from the opponent.